Mobile Game Publishers Spend $21 Million on Server Technology | Metagame


Metaplay mentioned a survey of prime cell sport publishers discovered that they every spend greater than $21 million constructing and sustaining in-house backend expertise.

Metaplay mentioned the survey exhibits the true price of the expertise required to scale common video games, together with the hidden influence on sport programmers who’re requested to work on backends. The survey exhibits that sport programmers’ time, which is diverted to work on expertise quite than sport content material, comes at a excessive human price.

The info, primarily based on a survey of 125 executives at main US cell sport growth corporations, exhibits that main publishers spend a median of $21.6 million on constructing and sustaining their backend applied sciences.

The respondents, all of whom are C-level executives or technical group leaders at corporations with a minimum of 50 staff, had been requested questions in regards to the measurement of their technical groups, how lengthy they’d been engaged on inside instruments and the way their groups had been compensated. They mentioned $138,864 is the median wage for an worker engaged on inside expertise at main U.S. publishers

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Study extra

The typical variety of staff who work primarily in inside applied sciences is 52 individuals. It takes corporations about 36 months to construct their very own in-house expertise.

Past the arduous numbers, there are human prices related to in-house growth of back-end applied sciences. Practically three-quarters (74%) of respondents mentioned their programmers had been affected by being redeployed to work on inside expertise quite than sport content material. Of those that redeployed employees, 41% mentioned it slowed down the sport growth course of, 34% mentioned it led to a rise in “crunch” work practices, and 34% mentioned it led to extra employees turnover.

Teemu Haila, chief product officer of Metaplay, mentioned in a press release: “As an organization that has spent nearly 4 years fully centered on constructing backend applied sciences for cell video games, even we needed to flip round after we noticed these statistics. Delivering a long-term hit sport was already a really troublesome process, however the present state of the cell video games market signifies that investing at this stage with no ensures of success is extremely dangerous. We’re attempting to repair the ‘construct vs. purchase’ binary with regards to backend applied sciences, the place ‘construct’ means costly and ‘purchase’ means non-scalable, so cell builders can give attention to creating nice content material.”

Matt Wilson, a cell sport advisor and investor, mentioned in a press release: “This analysis exhibits that constructing expertise in-house is changing into extraordinarily costly and in addition distracts sport makers from their day-to-day work. As an investor, I often wish to see as a lot capital as doable for product growth. Many corporations nonetheless undergo from the mindset of ‘if it is not constructed right here, it is not ok’, however whereas which will have been true up to now, it is definitely not all the time the case now.”

Different findings

The highest sport studios within the US most frequently develop technique video games (58%) and shooters (57%). They’re least more likely to work on informal video games (22%) and card video games (18%).

Respondent corporations are more than likely to outsource or use third-party instruments for safety and compliance (43%), multiplayer and/or matchmaking (42%), and sport logic server internet hosting (41%). They’re least more likely to outsource monitoring instruments (26%) and knowledge pipelines (14%).

The sphere examine was performed from April 23 to 26, 2024. All 125 respondents work at sport growth corporations with a minimum of 50 staff in the US (US), and all are C-level executives or technical group leaders. The web survey was performed by Atomik Analysis, an unbiased artistic market analysis company that employs MRS licensed researchers and adheres to the MRS Code. Metaplay, primarily based in Helsinki, creates its personal backend answer for gaming corporations. It was based in 2019.

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